Learn Go

Learn the shape of the game.

Go begins with one simple action: place a stone on an empty intersection. From that come connection, capture, territory, and an extraordinary depth of choice. When both players finish, the higher score wins.

01

How to win: finish with more points.

One way to earn points is to surround empty space with your stones. For now, notice one simple difference: a closed area can score; an area open to both players cannot.

Close the space to make it count.

These two shapes are identical except for one missing Black stone.

A closed Black boundary around four empty intersectionsTwelve black stones form a closed square. The four numbered empty intersections inside are cut off from the white stone outside.
Closed: 4 points for BlackBlack closes every path from the four empty intersections to the White stone outside.
The same Black boundary with one stone missingOne black stone is missing from the right side of the square. The four empty intersections now connect to a white stone through that gap.
Open to White: 0 pointsThe gap connects the space to White, so neither player scores it.

02

Every stone needs room to breathe.

The empty intersections directly above, below, left, and right of a stone are its liberties. Diagonals do not count. Connected stones share their liberties and live or fall together as one group.

03

Remove the final liberty.

When a stone or connected group has no liberties left, it is captured and removed from the board. Try the position below.

Capture exercise on a five by five boardColumns A through E run left to right, and rows 1 through 5 run bottom to top. Three black stones surround a white stone at C3. Find the white stone’s final liberty. Four labeled intersections are available.

Try it on the board

Find the final liberty

The white stone at C3 has one open neighboring intersection. Play a black stone there to capture it.

Choose one of the four labeled intersections.

04

The empty points matter.

An empty area counts only when your stones close it off from the rest of the board. Before scoring, players also remove groups that cannot escape capture. You do not need to master this at once—start by noticing which empty spaces are safely enclosed.

Try it yourself

Which empty area belongs to Black?

Choose the board where Black closes every path away from the highlighted empty point.

Select the area that scores one point for Black.

05

Score a finished game.

Now that you have seen liberties, capture, and territory, the full score is easier to read. The game normally ends when both players pass. Then count the finished position; the player with the higher score wins.

06

You’re ready to play.

You know enough to begin a real game. Keep this simple rhythm in mind:

  1. Black makes the first move.
  2. Black and White take turns, placing one stone at a time—or passing.
  3. When both players pass one after the other, the game ends and the final score is counted.

Bring what you learn to your games

Your own games can become your next lessons.

Nesaroa will show you the moves worth revisiting, explain what changed, and help you spot the same pattern next time.

Try the sample lesson